Jan 05, 2008, 04:33 PM // 16:33
|
#461
|
über těk-nĭsh'ən
Join Date: Jan 2006
Location: Canada
Profession: R/
|
or, you can just play better and be formidable with any build you play.
after all, you are wielding the weapon; the weapon does not wield you.
the above statement is what's wrong with the assassin player's mentality in the nutshell. they all expect the build to carry them through, instead of using their own skill and ingenuity.
|
|
|
Jan 05, 2008, 04:51 PM // 16:51
|
#462
|
Wilds Pathfinder
Join Date: Feb 2006
Profession: A/Mo
|
of course we do what we can, with what we've got to work with
but it could be better
|
|
|
Jan 05, 2008, 06:20 PM // 18:20
|
#463
|
Forge Runner
Join Date: Nov 2005
Location: Character selection screen figuring what I want to play...
Guild: Purple Lingerie - :D
|
Quote:
Originally Posted by X Cytherea X
since instagib has been so forcibly (and inelegantly) removed from the meta, assassins should fixed such that they can provide disruption and utility almost at the level of rangers and mesmers AND have formidable damage to boot, in order to have a valuable role again.
some currently existing builds emulate this type of gameplay, but are hindered by costs, cooldowns, lack of bar compression, etc. anet should address these issues, but it seems they have stopped caring, as most of the crying complainers have been satiated by the past months' nerfage.
p.s. been gone for so long and this thread is still spewing the same shit, lol
|
They don't? The build I have does nice damage a kd, poison, bleeding, DW and removes 2 enchants. If you play sins right you should only need to do it every 15-20 seconds.
off topic- Mark of Instability should have a 15 second recharge to compare to other skills that cause kd.
|
|
|
Jan 06, 2008, 03:33 AM // 03:33
|
#464
|
Wilds Pathfinder
Join Date: Feb 2006
Profession: A/Mo
|
im sure it's great; i can already guess what skills you're using. so why isnt every sin and his mother running it in all forms of pvp?
Quote:
on topic- Mark of Instability should have a 15 second recharge to compare to other skills that cause kd.
|
fixed
|
|
|
Jan 10, 2008, 12:29 PM // 12:29
|
#465
|
Forge Runner
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
|
uh MoI should have a 15 second recharge?
Wut?
It be nice but, because MOI triggers on a dual attack that means your getting the damage from your dual, a kd (also functions as an interrupt) and any additional features your Dual has such as DW.
I remember when impale was a hex >.> fun times
Stack impale and MOI on a target...they're doomed =P
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
Similar Threads
|
Thread |
Thread Starter |
Forum |
Replies |
Last Post |
Sli Ander |
Gladiator's Arena |
9 |
Aug 07, 2006 12:47 PM // 12:47 |
No more Assassins?
|
DeathWise |
Assassin |
6 |
Jul 31, 2006 12:49 PM // 12:49 |
MagicShrooms |
Gladiator's Arena |
34 |
Jul 07, 2006 12:58 PM // 12:58 |
Mavrik |
Screenshot Exposition |
19 |
Mar 28, 2006 11:01 PM // 23:01 |
All times are GMT. The time now is 02:53 PM // 14:53.
|